Lap
v0.1.1 · ACC · Le Mans Ultimate
Telemetry for serious sims. It reads Assetto Corsa Competizione and Le Mans Ultimate straight from shared memory, records every lap, and turns two laps into five synced charts plus a corner-by-corner table.
- Lap comparison
- Delta, speed, throttle/brake, gear and steering, zoomable. Entry, apex and exit speed and braking point for every corner, plus a theoretical best lap.
- Live phone dash
- Big live delta, gear, speed and predicted lap time. Reconnects on its own if Wi-Fi drops.
- Setup library
- Reads ACC and LMU setup folders read-only. Converts ACC's raw JSON into the values the game shows and diffs two setups.
- Share a lap
- Export any lap as a small file, send it to a friend, and they overlay it against their own. MoTeC exports import too.
Status: ACC and LMU adapters done, waiting on more real-game validation. Assetto Corsa and iRacing are next.
github.com/…/Lap ↗
Forza
FM7 · FM 2023 · FH4 / FH5 / FH6
Practice and tuning assistant for Forza Motorsport and Forza Horizon. It listens to the game's Data Out UDP stream, and goes further than lap comparison: it tells you what is wrong with the car.
- Tuning diagnosis
- Understeer, oversteer, bottoming out, uneven tyre temps, wheelspin on exit, brake lockup. Each finding shows the data it is based on.
- Corner analysis
- Overlays two laps by distance, splits the lap into corners, and says where you lost time and whether it was braking, apex or exit.
- Car page
- Measured power curve, ratio per gear, best shift points, and a prediction of what a final-drive change will do.
- Phone dash + QR
- Tyre temps, suspension travel, slip, G-ball and live delta. A QR page tells you what to type into the game's settings.
Data you can trust: packet layouts are cross-checked against Forza's official Data Out docs, with byte-level tests that don't reuse the decoder's own field table. 291 tests pass.
github.com/…/Forza ↗